This is the concrete factory for renderers of a DataSetLayer.  
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#include <DataSetLayerRendererFactory.h>
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| std::string | m_factoryKey | 
|  | The key that identifies the concrete factory: it will be used for unregistering the factory during destruction.  More... 
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This is the concrete factory for renderers of a DataSetLayer. 
- See also
- AbstractRenderer, RendererFactory, FeatureTypeStyleRendererFactory, CoverageStyleRendererFactory, QueryLayerRendererFactory 
Definition at line 44 of file DataSetLayerRendererFactory.h.
      
        
          | te::map::DataSetLayerRendererFactory::~DataSetLayerRendererFactory | ( |  | ) |  | 
      
 
 
  
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          | te::map::DataSetLayerRendererFactory::DataSetLayerRendererFactory | ( |  | ) |  |  | protected | 
 
 
  
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          | static void te::map::DataSetLayerRendererFactory::finalize | ( |  | ) |  |  | static | 
 
 
It returns a reference to the internal dictionary of concrete factories. 
The dictionary is a singleton.
- Returns
- A reference to the internal dictionary. 
 
 
It returns the factory key associated to the concreate factory. 
- Returns
- The factory key associated to the concreate factory. 
 
 
  
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          | static void te::map::DataSetLayerRendererFactory::initialize | ( |  | ) |  |  | static | 
 
 
It creates an object with the appropriated factory. 
- Parameters
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    | factoryKey | A key that identifies the factory used to build the object. |  
 
- Returns
- It returns a new object created by the given factory.
- Exceptions
- 
  
    | Exception | If the concrete factory is not specified or the object can not be built for any reason this methiod may throws an exception. |  
 
- Note
- The caller of this method will take the ownership of the returned object. 
 
 
The key that identifies the concrete factory: it will be used for unregistering the factory during destruction. 
Definition at line 136 of file AbstractFactory.h.
 
 
The documentation for this class was generated from the following file: