Tie points locator.
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#include <TiePointsLocator.h>
Tie points locator.
Designed to find tie-points inside raster areas.
Definition at line 47 of file TiePointsLocator.h.
te::rp::TiePointsLocator::TiePointsLocator |
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te::rp::TiePointsLocator::~TiePointsLocator |
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Convert matched interest points to tie-points.
- Parameters
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matchedInterestPoints | The matched interest points. |
tiePoints | The generated tie-points. |
tiePointsWeights | The generated tie-points weights. |
Executes the algorithm using the supplied parameters.
- Parameters
-
outputParams | Output parameters. |
- Returns
- true if OK, false on errors.
Implements te::rp::Algorithm.
Initialize the algorithm instance making it ready for execution.
- Parameters
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inputParams | Input parameters. |
- Returns
- true if OK, false on errors.
- Note
- A return error string can be obtained via te::rp::Module::getLastLogStr()
Implements te::rp::Algorithm.
bool te::rp::TiePointsLocator::isInitialized |
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const |
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virtual |
Returns true if the algorithm instance is initialized and ready for execution.
- Returns
- true if the algorithm instance is initialized and ready for execution.
Implements te::rp::Algorithm.
void te::rp::TiePointsLocator::reset |
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throw | ( | te::rp::Exception |
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virtual |
Clear all internal allocated objects and reset the algorithm to its initial state.
Implements te::rp::Algorithm.
bool te::rp::TiePointsLocator::m_isInitialized |
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protected |
The documentation for this class was generated from the following file:
- /home/castejon/castejon_files/develop/terralib5/git_master/terralib5/src/terralib/rp/TiePointsLocator.h